K it's still needs to be gone over by JDW but here's the sneek peeks.
Irish Scrapper:
Requirements: (BESM) Skills:unarmed attack and unarmed defense skills, brawl, improved brawl, knockout punch, improved knockout
punch,tumble 5 ranks or in a similar skill.
Feats:lightning reflexes, iron will, great fortitude, alertness, and improved initiative.
base attack bonus:+5
base template: drunken master.
lvl.1 ba. +1 f/r/w +2/+2/+0 Special:Speed+1, drink like a demon, bottle proficiency, unarmed damage D10, imporvised weapons
lvl.2 ba. +2 f/r/w +3/+3/+0 Special:Swagger, head like a stone, imporvised weapon focus+1
lvl.3 ba. +3 f/r/w +3/+3/+1 Special:Swaying waist, imporvised weapon focus+1
lvl.4 ba. +4 f/r/w +4/+4/+1 Special:AC bonus +1, imporvised weapon focus+1
lvl.5 ba. +5 f/r/w +4/+4/+1 Special:Speed+1, drunken rage, unarmed damage D12, imporvised weapon focus+1
lvl.6 ba. +6 f/r/w +5/+5/+2 Special:Lurch, imporvised weapon focus+1
lvl.7 ba. +7 f/r/w +5/+5/+2 Special:Drunken imbrace, imporvised weapon focus+1
lvl.8 ba. +8 f/r/w +6/+6/+2 Special:For medicinal purposes, imporvised weapon focus+1
lvl.9 ba. +9 f/r/w +6/+6/+3 Special:AC bonus+2, corkscrew rush, unarmed damage D12(+1/lvl)(e.c.l. counts ;p), imporvised weapon focus+1
lvl.10 ba. +10 f/r/w +7/+7/+3 Special:Speed+1, breath of flame, Erin go Bragh, imporvised weapon focus+1
that Special: section.
Drink like a demon: you can handle yer booze like any dorf, witch lets ya tank out likes no others. hoochin' up in a fight gives you a -1 to DEX,
INT, WIS fer each drink, NOW what it takes away in the brains it gives back to +1 to STR or CON fer each o' them tasty tankerds.
BUT the DEX neg to AC tumble, and REF is kept at norml. the over all effect is AWESOME and ye burns off the sauce after the fight but the
pluses die out when combats over bro-skies.
Swagger: this one lets ya make a charge attack, and like swerve bob and weave, zig-zag, hell, even flop around if thats what yur into.
That and you can add yous tumble bonus to yer swagger attack. WA-TAAAAAAAAHHH!!! O SHIT A ROCK! ow… HA! EAT SHIT MUTHA
FUKKA! HI-YAAAAAAH!!! see like that, never seen it comin huh? You did 'eh? then FUCKYOCOUCH!.
Swaying Waist: stick,stick, stick and move. you sooo wiggly in a fight you gets a +2dodge bonus to yous AC against a chump you single out.
(target enemy)
Head like a stone: DING! we has a winner! you have been fighting enuff ta ern dis pirk…. you can make special "headbutt" attack to an enemy
you have grappled. +2 to you -2 to him if you make the attack Head Like a Stone causes victim to be dazed an stunned for 1D4 rounds(1D8 on
a critical hit) Normal unarmed damage.
Improvised weapons: PLUS ONE LOL GOT YA! you select any common every day item and its a proficient weapon for ya. But you can select
one of those eech round to place the weapon focus, witch gives a +1 bonus to that kind of improvised weapon. CANNOT BE STACKED 1:1 only
folks.
DRUNKIN' RAGE: (current) CON mod + the number of drinks you've HAD = total number of rounds for alchy zerk. :) Giving you a +4 to STR
and CON, a +2 morale on WILL saves cuz drinkins always a positive solution, and -2 to AC.
Drunken Imbrace: I LOVES YOU MAN! you can grapple an opponent without invoking attacks of opportunity and +4 competence bonus on all
opposed grapple checks.
Lurch: yer leenin' and tiltin' allow you to make one feint per round with a +4 competence bonus (bluff)
Corckscrew rush: charging headbutts never looked so awesome. charge attack on a successful hit initiates a bull rush without involing an attack
of oportuinity. thun attack stuns the stooge unless he makes a will save (DC17+yer WIS mod) If ya miss yer fucked and land prone. oh yeah
normal unarmed damage.
Breath of flame: "BLOW THAT FIRE" you can ignite the booze youve drank to get drunk, and blast forth from thee lips the alcoholic
hadouken, dealing 3D12 fire damage, and it burns up one of the drinks youve consumed so you remove and +/-'s fer that drink, on the other
hand you can always drink more.
Erin go Bragh: FEEL THE IRISH FURY!! in a burst of green and orange light you lay waste to yer enemy with a devestating upper cut to the
under jaw(x2 currnet unarmed damage), kinda like the shoryuken, BUT IRISH!!!! 30% chance of causing hallucinations of being attcked by
angry irish faeries and leprechauns. (rolling under30% gets this effect)1d6 rounds. or 1d12 hours outside of combat. 30 energy points
augment:5 energy points= +5% on the roll perameters.